I’m Subit Dhakal, a passionate game developer with 5+ years of experience in 2D, 3D, mobile, and VR game development. I’ve worked on a variety of projects, including VR simulations and video streaming applications using game engines. Always eager to learn and grow, I thrive on exploring new technologies and creating innovative, engaging experiences.
Senior Game Developer
Dubai , UAE
- Senior Game Developer , worked on multiple games 2D, 3D , Board games.
- Expertise in slot games development.
- Played a pivotal role in numerous tasks like in-app update of games.
- Continuous collaboration with cliets requirements and meeting thier requirements.
Senior Game Developer
Kathmandu , Nepal
- Designed and implemented slot game mechanics and features, ensuring a smooth and engaging user experience.
- Created a robust in-game chat system for player interaction, enhancing player engagement and community building.
- Developed a fully functional Blackjack game, including game logic, card dealing mechanics, and player interface.
- Designed and developed various 2D games, focusing on gameplay mechanics, animation, and UI/UX design.
- Developed multiple hyper-casual games, ensuring easy-to-learn mechanics and addictive gameplay loops.
- Integrated game logic with backend systems for real-time data processing and multiplayer functionality.
Game Developer
Kathmandu , Nepal
- Worked on Paracosma Nepal Pvt Ltd which is wholly owned subsidiary of Paracosma Inc. based in California , USA.
- Developed and designed immersive VR games, simulations, and training applications, ensuring optimal user experiences across various VR platforms (e.g., Oculus).
- Led the development of VR training modules for industries like healthcare, manufacturing, or education, improving learning outcomes through interactive and engaging experiences.
- Led the development of video streaming application.
- Worked within Roblox’s development environment.
Game Developer
Kathmandu , Nepal
- Designed and developed 2D board games, such as Orange Carrom and Orange Ludo, focusing on intuitive game mechanics, user interface, and engaging gameplay experiences.
- Created interactive and visually appealing game features for traditional board games, ensuring smooth gameplay flow and rule implementation.
- Focused on optimizing the performance of the game logic, ensuring that both Orange Carrom and Orange Ludo offered smooth, real-time multiplayer experiences.
- Collaborated with artists and UI/UX designers to create visually appealing assets and intuitive controls for a seamless player experience.
Bachelor of Science in Computer Science and Information Technology (BSc.CSIT)
Kathmandu , Nepal
Higher Secondary Study
Kailali , Nepal
BallSort - Puzzle
BallSort- Puzzle is a solely developed indie game, it is color sorting puzzle game withvibrant colors, soothing animations and relaxing music.
War: The Conquer
I developed the indie game War: The Conquer, based on the unification campaign of Nepal. I focused on creating engaging gameplay mechanics and historical accuracy to immerse players in the events of Nepal’s unification.
Dartslive TV
I worked as the Lead Developer for DARTSLIVE TV, a video streaming platform offering darts content for all skill levels, from professional tournaments to intermediate games. Developed for a Japanese company, my role involved overseeing the technical development, leading the team, and ensuring high-quality streaming and a user-friendly experience.
Squid Game
Developed a squid game’s games in roblox game studio.
Orange Carrom
I led the development of Orange Carrom Game, a 2D digital version of the classic board game. I developed the game mechanics, impelemented user interface, and integrated key features like animations to ensure an engaging and smooth player experience.
Orange Ludo
I worked on the development of Orange Ludo, focusing on designing and implementing the game mechanics to ensure smooth gameplay and a seamless user experience.